<MAIN> jaknacosboom2 |0|1 </MAIN>
<KSCRIPT>
<ID> jaknacosboom2 </ID>
<PLAY> part1 | 99999 | 0 | 1 </PLAY>
</KSCRIPT>
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<Kimg> textura1| data/modrapaint256.iff </Kimg> bitmapa musí mít 256x256 pixelů
<Kimg> textura2| data/zelenapaint256.iff </Kimg>
<Kimg> textura3| data/cervenakruhy256.iff </Kimg>
<Kimg> textura4| data/zluta256.iff </Kimg>
<t3dMapping> t1 |textura1 </t3dMapping>
<t3dMapping> t2 |textura2 </t3dMapping>
<t3dMapping> t3 |textura3 </t3dMapping>
<t3dMapping> t4 |textura4 </t3dMapping>
<t3dFlat> tout | 2 </t3dFlat>
<Kcam> kamera |0|0|-2|0|0|0|0.5 </Kcam>
<World3d> world1 </World3d>
<Star3d> hvezda1|world1|0|0|0|0|0|0|1|1|1|6|0.5|1.5|0.2|0.2|t1|t2|tout|t3|t4|tout </Star3d>
<Star3d> hvezda2|world1|0|0|0|0|0|0|1|1|1|6|0.5|1.5|0.2|0.2|t1|t2|tout|t1|t2|tout </Star3d>
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<KPART> <ID> part1 </ID>
<Fx>
<Pa> SetPalette </Pa>
<Pa> textura1 </Pa>
</Fx>
<Fx>
<Pa> FillRc </Pa>
<Pa></Pa> název rectangle
<Pa> cte |179 </Pa> číslo barvy
</Fx>
<Fx>
<Pa> Set3dObject </Pa> umístění 3d objektu
<Pa> hvezda1 </Pa>
<Pa> cte |-1 </Pa> pos x
<Pa> cte |0 </Pa> y
<Pa> cte |0 </Pa> z
<Pa> cos |0|0.4|1 </Pa> rot 1 (normální cos)
<Pa> cte |0 </Pa> 2
<Pa> cte |0 </Pa> 3
<Pa> 3cte |0.5|0.5|0.5 </Pa> siz xyz
</Fx>
<Ktable> boomtable1 | 0,0 |100,0|200,1|400,1|500,0.5|700,0.5|800,0 </Ktable>
<Fx>
<Pa> Set3dObject </Pa> umístění 3d objektu
<Pa> hvezda2 </Pa>
<Pa> cte |1 </Pa> pos x
<Pa> cte |0 </Pa> y
<Pa> cte |0 </Pa> z
<Pa> cosboom |-1|1|0.0001|0| boomtable1 </Pa>
<Pa> cte |0 </Pa> 2
<Pa> cte |0 </Pa> 3
<Pa> 3cte |0.5|0.5|0.5 </Pa> siz xyz
</Fx>
<Fx>
<Pa> Draw3DWorld </Pa>
<Pa></Pa>
<Pa> world1 </Pa>
<Pa> kamera </Pa>
<Pa> cte |0 </Pa>
<Pa> cte |0.25 </Pa>
<Pa> cte |20 </Pa>
</Fx>
</KPART>
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