Lets go through the terminology used in this example. Make sure you
fully understand the following description because we will use these
terms throughout this section.
- Objects to be animated are called "target" objects. They can be all
kinds of objects like primitives, light sources, textures or perhaps
other animated hierarchical objects.
- A "Method" object modifies "target" objects so that the result is an
animation.
- The curve inside the method object is called a "parameter" object.
Method objects use "parameter" objects to decide how to animate targets
(in this case, what kind of path the logo text should follow). A
parameter object can be any "evaluable" object like a polygonal line,
circle or even a freeform mesh.
In other words, "method" objects modify "target" objects according to
the "parameters" of "methods".
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