Now, double the value of the Seconds field of the animation window.
Play the animation again and the particle will move twice as far, in
other words, twice as fast.
You can also modify the velocity attribute by selecting the particle
and selecting the function Modify/Properties/TAGs. There should be a
tag WEL associated with the particle describing its velocity. If it
does not exist, the particle's velocity is zero (in other words, the
particle is static).
Now, select the sphere and the function Modify/Properties/Spin. This
function allows you to define three values in radians, representing
three component spins. The value 3.14 makes the particle rotate 180
degrees around the corresponding axis in one second. Note that the
rotation is defined in "object space". This means that if you rotate an
object using, for example, the Modify/Linear/Rotate function, the spin
axes are also rotated accordingly.
Define some spin values and play the animation. Now your sphere moves
and rotates.
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