6.23.1 Waving Sea
This example demonstrates the effect when the wave method is applied to
freeform objects.
1. Create a mesh representing the surface of water.
2. Create a WAVE method to the same level with the mesh.
3. Create an axis under the method so that it is perpendicular to the
mesh.
4. Create a circle under the method so that the axis splits it to two
halves.
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