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6.23.1 Waving Sea

This example demonstrates the effect when the wave method is applied to freeform objects.

1. Create a mesh representing the surface of water.

2. Create a WAVE method to the same level with the mesh.

3. Create an axis under the method so that it is perpendicular to the mesh.

4. Create a circle under the method so that the axis splits it to two halves.

realtut6.23.1_1.png (8614 bytes)
YouTube Figure T6-60: Waving Sea.

Play the animation and waves are created over the entire mesh. Because the first parameter is an axis, the height of the wave depends on the distance between the point of the wave and the axis.

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