Chapter 6 ANIMATION SYSTEM
In this chapter you will be acquainted with basic features of the
animation system of REAL 3D. The approach is very example oriented and
after a few pages, you will be able to create animations of swimming
fishes, walking robots, flying birds and so on.
This section is not meant to be a tutorial for freeform modelling or
any other object construction techniques, so all objects we will use
are very easy and fast to create.
The animation examples can be found from the software package. It might
be a good idea to take a look at them before you go any further, just
to verify that you know where to find them while following the
tutorial. All the scene files are included, so if you cannot create any
of these examples, you can compare your objects to those found from the
"Examples/Animation" directory and find out the reason for the
failure.
Right, it is time to pop into the first example. Start REAL 3D with one
View and one Select window. Because we are going to render our
animations using only wireframes, use a four color screen (depth = 2)
to keep window refreshing rates high.
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