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Chapter 6 ANIMATION SYSTEM


In this chapter you will be acquainted with basic features of the animation system of REAL 3D. The approach is very example oriented and after a few pages, you will be able to create animations of swimming fishes, walking robots, flying birds and so on.

This section is not meant to be a tutorial for freeform modelling or any other object construction techniques, so all objects we will use are very easy and fast to create.

The animation examples can be found from the software package. It might be a good idea to take a look at them before you go any further, just to verify that you know where to find them while following the tutorial. All the scene files are included, so if you cannot create any of these examples, you can compare your objects to those found from the "Examples/Animation" directory and find out the reason for the failure.

Right, it is time to pop into the first example. Start REAL 3D with one View and one Select window. Because we are going to render our animations using only wireframes, use a four color screen (depth = 2) to keep window refreshing rates high.

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