6.11.2 Push a Button with the Finger-tip
Lets create an animation where a finger pushes a button. This can be
accomplished by using the same object to define motions for the button
and the finger-tip.
To do this:
1. Create a level object called "button" under the root level and a
cube representing a button under the button level.
2. Create a PATH method object under the button level.
3. Create a motion for the button by using a stretched circle: create a
circle under the path method and use Modify/Linear/Extend to stretch
it horizontally so that it becomes just a straight line.
4. Create a link pointing to the stretched circle (select the circle
and use the menu Create/Structure/Link).
5. Modify/Structure/Cut the link. Modify/Structure/Delete the original
path under the INVERSE KINEMATICS method and Modify/Structure/Paste
the link to replace it. The INVERSE KINEMATICS method now uses the
circle to define the end point of the skeleton.
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