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6.12.6 Camera Flight Animation

This example demonstrates how camera flights can be easily created with the MORPHING method.

1. Create a cube, just to have something to look at in the animation.

2. Create a level object called "camera_here"

3. Set the perspective projection type (View/Type/Perspective) and select the menu View/Observer/Create Camera. This creates a level object consisting of the aimpoint and the viewpoint primitives.

4. Create a MORPHING OPEN method to the same level with the camera and make it the current level.

5. Find a suitable viewing angle using the cursor keys. When found, create the first key object by selecting the menu View/Observer/Create_Camera.

6. Modify the viewing angle and create a new key object, using View/ Observer/Create_Camera. Repeat this until the desired key positions are included.

7. Activate the menu View/Observer/Camera_View. This instructs the View window in question to use orientation defined by the camera objects.

realtut6.12.6_1.png (8429 bytes)
YouTube Camera Flight Animation.

Play the animation; the orientation of the View window is fetched from the first viewpoint and aimpoint, which in turn are modified by the MORPHING method. The result is a camera flight animation.

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