6.12.6 Camera Flight Animation
This example demonstrates how camera flights can be easily created with
the MORPHING method.
1. Create a cube, just to have something to look at in the animation.
2. Create a level object called "camera_here"
3. Set the perspective projection type (View/Type/Perspective) and
select the menu View/Observer/Create Camera. This creates a
level object consisting of the aimpoint and the viewpoint primitives.
4. Create a MORPHING OPEN method to the same level with the camera and
make it the current level.
5. Find a suitable viewing angle using the cursor keys. When found,
create the first key object by selecting the menu
View/Observer/Create_Camera.
6. Modify the viewing angle and create a new key object, using View/
Observer/Create_Camera. Repeat this until the desired key positions
are included.
7. Activate the menu View/Observer/Camera_View. This instructs the
View window in question to use orientation defined by the camera
objects.
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