6.12 MORPHING
Actually, we have already created some morphing examples. However, it
is time to acquaint you with two methods which are designed especially
for morphing. They allow you to morph objects as well as materials.
Morphing methods are based on key framing. This means that you can
determine the shape of an object by defining two or more key-frames for
it. When the animation is played, the shape of the object is modified
from the first key frame towards the last. REAL 3D automatically
interpolates intermediate frames for you, using extremely "smooth"
B-Spline interpolation. This means that the objects and points do not
move along a straight line between corresponding key frame positions
but along a B-Spline curve. This feature is very valuable, especially
when morphing camera positions.
Morphing methods can also be applied to texture maps and materials.
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