6.22 RPL
The RPL method allows you to create your own RPL procedures and
associate them with objects. When the animation is played, your
procedure is executed in each frame and it is totally up to your
procedure to decide what to do when this happens.
Because RPL is a full featured programming language, there is not much
you could NOT do with it. In a way, this method is one of the most
powerful ones found in the program, but naturally, in order to take
full advantage of it, you have to know how to write RPL programs. All
built-in methods, such as PATH, SIZE, RADIAL FORCE etc. can be easily
implemented using the RPL method.
Because this subject is huge, we will go through only a basic example
here. For more information about how to write new animation methods
using RPL, see the RPL tutorial and the Reference manual.
|