6.6.2 Swimming Fish
Let's create a fish:
1. Create a freeform fish (or a snake or any other creature whose length
it greater than its thickness).
2. Make the fish the current level and subdivide it to groups from the
tail to the head.
3. Create a DIRECTION method to the same level with the groups.
4. Create a closed B-Spline path representing the route the fish swims,
at the same level with the fish primitive (one level upwards from the
groups).
5. Select the B-Spline curve representing the path for the fish, select
the menu Create/Structure/Link and Cut and Paste it under the method
object.
Play the animation to make the fish swim along the path.
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