6.8.1 Beating and Moving Slime Ball
In this example, we will create a simplest possible example
demonstrating control curves: one object moving between control curves.
The distance between control curves varies causing object to pulsate
like a "slime ball".
1. Create a sphere representing a slime ball.
2. Create a CONTROL CURVE method object at the same level.
3. Create two closed B-Spline curves by drawing one, duplicating it, and
modifying the duplicated curve so the distance between the curves
varies. Then Animation/Control/Play Forwards the animation, and after
that, select Animation/Control/Goto Beginning.
|