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Chapter 6 ANIMATION SYSTEM
6.1 PATH
6.1.1 Move Object along a Path
6.1.2 Move Objects along a Path Like a Snake
6.1.3 Bouncing Sphere
6.1.4 Hierarchical Animations and Bouncing Sphere
6.1.5 Move Elastic B-Spline Mesh along a Path
6.1.6 Talking Head
6.1.7 Moving Objects along a B-Spline Mesh
6.1.8 Customized Paths
6.2 ROTATION
6.2.1 Rotating Objects Around an Axis
6.2.2 Rotating with Different Speeds and Directions
6.2.3 Hierarchical Rotations
6.2.4 Tornado
6.3 SWEEP
6.3.1 Walking Legs
6.3.2 Tracking Guns
6.4 SIZE
6.4.1 Beating Spheres
6.4.2 Bubbles
6.5 STRETCH
6.5.1 Elastic Cube
6.5.2 Bouncing Elastic Sphere
6.6 DIRECTION
6.6.1 Move a Logo Text along a Direction Path
6.6.2 Swimming Fish
6.7 MOVE&DIR
6.7.1 Rocking Logo Moving along a Straight Line
6.7.2 The Rally Driver
6.8 CONTROL CURVES
6.8.1 Beating and Moving Slime Ball
6.8.2 Elastic Flying Carpet
6.8.3 Flying Viewpoint
6.9 SIMPLE SKELETON
6.9.1 A SIMPLE SKELETON and a Logo Text
6.9.2 Rotate a Simple Skeleton around an Axis
6.9.3 Elastic Skeleton and Logo Text
6.9.4 Moving Objects along a Skeleton
6.9.5 Rocking Spheres
6.9.6 A Hydrogen Atom and its Electron Orbit
6.10 SKELETON
6.10.1 Another Logo Text Animation
6.10.2 Rotating Skin around Bones
6.11 INVERSE KINEMATICS
6.11.1 Curl a Finger
6.11.2 Push a Button with the Finger-tip
6.11.3 Interactively Controlled Hierarchical Skeletons
6.11.4 An Animated Robot Arm
6.12 MORPHING
6.12.1 Second Talking Head
6.12.2 Singing Heads
6.12.3 Sing the Same Song Ten Times
6.12.4 Morphing Hierarchical Objects
6.12.5 Morphing Texture Maps and Materials
6.12.6 Camera Flight Animation
6.13 TRANSFORM
6.13.1 Piston
6.13.2 Hesitating Piston
6.13.3 Three Dimensional Time
6.14 RADIAL FORCE
6.14.1 Gravity
6.14.2 The Simplest Possible Particle Animation
6.14.3 Customized Radial Force
6.15 DIRECTED FORCE
6.15.1 Turbulence
6.15.2 Snow in the Wind
6.16 TANGENT FORCE
6.16.1 Centrifugal Force
6.17 INTERACTIVE COLLISION DETECTION
6.17.1 Colliding Spheres
6.17.2 Multiple Collisions
6.17.3 Bowling Alley
6.17.4 Drop a Ball to a Tube
6.17.5 A Rolling Ball
6.18 NON-INTERACTIVE COLLISION DETECTION
6.18.1 A Planet and Meteorites
6.19 FRICTION
6.19.1 Friction and Spheres with Different Sizes
6.19.2 Customized Friction
6.20 CREATION
6.20.1 A Sphere Tube
6.20.2 Boiling Water
6.20.3 A Wriggling Snake
6.21 PROCESSOR
6.22 RPL
6.22.1 An Easy Way to Write a RPL Procedure
6.23 WAVE
6.23.1 Waving Sea
6.23.2 A Water Drop
6.23.3 Parallel Waves
6.23.4 Waves and Ripples
6.23.5 Waving Particles
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